Arquitectura vernácula y tecnología: De la piedra a la nube de puntos, templo nuevo de San Roque de Peine, Salar de Atacama, Chile

This article states the need for the use of converging technologies in order to make possible conservation work on vernacular architectural patrimony, which is necessary due to the use of non-industrial and natural materials in construction and processes based on techniques derived from the builders...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلفون الرئيسيون: Alfaro Malatesta, Sergio, Pérez Lancellotti, Gino, García Gallardo, Benjamín, Serrano Velásquez, Mónica
التنسيق: Online
اللغة:spa
منشور في: Universidad del Bío-Bío, Chile 2015
الوصول للمادة أونلاين:https://revistas.ubiobio.cl/index.php/AS/article/view/1338
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الوصف
الملخص:This article states the need for the use of converging technologies in order to make possible conservation work on vernacular architectural patrimony, which is necessary due to the use of non-industrial and natural materials in construction and processes based on techniques derived from the builders´ experience and oral traditions. The preservation of these patrimonial legacies and cultural assets requires their material conservation beyond the durability of the natural life cycle of the their building materials and operating conditions, in order to overcome the demanding environmental conditions.The diagnosis of the physical preservation of a property requires a series of layers of information that make it possible to define an intervention strategy to restore functional, structural, and aesthetic conditions. From this perspective, it is necessary to register all the physical and material features with the highest possible accuracy. To obtain a systematic evaluation, it is necessary to rely on a critical survey based on direct observation of the building. At present, it is possible to incorporate the use of digital tools designed to obtain detailed and accurate readings of each of the parts and elements of the building. The interface between the building and the computer is defined here as a 3D point cloud.