EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN
Designers’ experiences are reflected on prototypes developed by them, which are of paramount importance to the formation of concepts, especially in the design and design of computer systems phases. Therefore, this article demonstrates how prototyping can benefit from the parameter in the design of t...
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Universidade de São Paulo. Instituto de Arquitetura e Urbanismo
2016
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oai:revistas.usp.br:article-968272020-07-05T18:59:26Z EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN EXPERIÊNCIA E PARAMETRIZAÇÃO NO PROCESSO DE PROJETO DE APLICAÇÕES DIGITAIS INTERATIVAS Ellwanger, Cristiane Souza, Vinicius Nunes Rocha e Roque, Alexandre dos Santos Bruscato, Underléa Miotto Silva, Regio Régio Pierre da Experience Parameterization Design Process. Experiência Parametrização Processo de projeto. Designers’ experiences are reflected on prototypes developed by them, which are of paramount importance to the formation of concepts, especially in the design and design of computer systems phases. Therefore, this article demonstrates how prototyping can benefit from the parameter in the design of these systems. To make it happen, the design process, exposed in this article, is established methodologically by the understanding of concepts that spread through the experiential and interactive contexts (immersion), in the structuring of ideas (ideation) that delineate one solution liable to implementation (prototype) and its subsequent validation. As a result, a computational solution that consists of an embedded system is proposed, validated by functional tests that show that parametric modeling hold up the establishment of relations and correlations between the components used in prototyping, and demonstrate that the parameter assists both the creation and the redesign of interactive computer systems. Experiências de projetistas se retratam nos protótipos por eles desenvolvidos, os quais são de suma importância para a formação de conceitos, principalmente na fase de projeto e de concepção de sistemas computacionais. Diante disso, o presente artigo tem como objetivo demonstrar como a prototipação pode se beneficiar da parametrização na concepção destes sistemas. Para isso, o processo projetual, exposto neste artigo, é estabelecido metodologicamente pelo entendimento de conceitos que permeiam os contextos experienciais e interacionais (imersão); na estruturação de ideias (ideação) que delineiam uma solução passível de implementação (prototipação) e na sua posterior validação. Como resultado, é proposta uma solução computacional constituída por um sistema embarcado e validada por testes funcionais que retratam que a modelagem paramétrica favorece o estabelecimento de relações e correlações entre os componentes utilizados na prototipação, e demonstram que a parametrização auxilia tanto na criação quanto no redesenho de sistemas computacionais interativos. Universidade de São Paulo. Instituto de Arquitetura e Urbanismo 2016-04-04 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Avaliado Por Pares Peer Reviewed Evaluado por Pares application/pdf https://www.revistas.usp.br/gestaodeprojetos/article/view/96827 10.11606/gtp.v11i1.96827 Gestão & Tecnologia de Projetos; v. 11 n. 1 (2016): Reflexões e Inovações no Ensino de Projeto em Arquitetura, Urbanismo e Design; 7-20 Gestão & Tecnologia de Projetos (Design Management and Technology); Vol. 11 No. 1 (2016): Reflections and innovations in the teaching of design in architecture, urbanism and design; 7-20 Gestão & Tecnologia de Projetos (Gestión y tecnología de proyectos); Vol. 11 Núm. 1 (2016): Reflexiones e innovaciones en la enseñanza del diseño en arquitectura, urbanismo y diseño; 7-20 1981-1543 por https://www.revistas.usp.br/gestaodeprojetos/article/view/96827/111701 Copyright (c) 2016 Cristiane Ellwanger, Vinicius Nunes Rocha e Souza, Alexandre dos Santos Roque, Underléia Miotto Bruscato, Regio Régio Pierre da Silva |
| institution |
Universidade de São Paulo |
| collection |
OJS |
| language |
por |
| format |
Online |
| author |
Ellwanger, Cristiane Souza, Vinicius Nunes Rocha e Roque, Alexandre dos Santos Bruscato, Underléa Miotto Silva, Regio Régio Pierre da |
| spellingShingle |
Ellwanger, Cristiane Souza, Vinicius Nunes Rocha e Roque, Alexandre dos Santos Bruscato, Underléa Miotto Silva, Regio Régio Pierre da EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN |
| author_facet |
Ellwanger, Cristiane Souza, Vinicius Nunes Rocha e Roque, Alexandre dos Santos Bruscato, Underléa Miotto Silva, Regio Régio Pierre da |
| author_sort |
Ellwanger, Cristiane |
| title |
EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN |
| title_short |
EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN |
| title_full |
EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN |
| title_fullStr |
EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN |
| title_full_unstemmed |
EXPERIENCE AND PARAMETERIZATION IN THE PROCESS OF DIGITAL INTERACTIVE APPLICATIONS DESIGN |
| title_sort |
experience and parameterization in the process of digital interactive applications design |
| description |
Designers’ experiences are reflected on prototypes developed by them, which are of paramount importance to the formation of concepts, especially in the design and design of computer systems phases. Therefore, this article demonstrates how prototyping can benefit from the parameter in the design of these systems. To make it happen, the design process, exposed in this article, is established methodologically by the understanding of concepts that spread through the experiential and interactive contexts (immersion), in the structuring of ideas (ideation) that delineate one solution liable to implementation (prototype) and its subsequent validation. As a result, a computational solution that consists of an embedded system is proposed, validated by functional tests that show that parametric modeling hold up the establishment of relations and correlations between the components used in prototyping, and demonstrate that the parameter assists both the creation and the redesign of interactive computer systems. |
| publisher |
Universidade de São Paulo. Instituto de Arquitetura e Urbanismo |
| publishDate |
2016 |
| url |
https://www.revistas.usp.br/gestaodeprojetos/article/view/96827 |
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