Aprendizaje y enseñanza del diseño de experiencias centradas en el usuario

Designing innovative experiences (UX) can allow users to open new dimensions to everyday experiences, and go beyond familiar experiences based on screen designs. Although, most of the methods to increase the basic knowledge of a good UX design still make sense on two-dimensional screens, the applica...

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Autore principale: Suárez Puerta, Bianca
Natura: Online
Lingua:spa
Pubblicazione: Universidad de Boyacá 2019
Accesso online:https://revistasdigitales.uniboyaca.edu.co/index.php/designia/article/view/334
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Riassunto:Designing innovative experiences (UX) can allow users to open new dimensions to everyday experiences, and go beyond familiar experiences based on screen designs. Although, most of the methods to increase the basic knowledge of a good UX design still make sense on two-dimensional screens, the application methods of these heuristic principles change in the new paradigm of virtual reality and augmented reality experiences. In this way, for each digital experience, the designer must start with an idea to show knowledge and then expand it to new surfaces and supports. Each UX requires creating a trip for the user (UCD) within the idea. The designer will decide what should be automated and what the user should control. To better understand, in this paper  we will analyze the design of the cinematic experience in a movie theater that presents a unique platform where the designer must think beyond the interface. In this medium, the telling of the story is very important and should not be ignored. As design teachers we must know the possibilities of the medium to create an immersive environment instead of just an interface. For this learning is also necessary knowledge about psychology, architecture, sound design, lighting design and physics. Currently, these designs of experiences strive to get closer to the real life experiences; but over time, the content and creative use of the content will evolve to offer a new reality.