Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects

The construction industry is increasingly adopting sustainable strategies to achieve efficiency targets and reduce environmental impacts. Despite this increase, some barriers are still perceived in the real estate market for sustainable buildings. One of them is the delivery of products that are not...

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Hoofdauteurs: Carvalho, Adrieli Cristina Vieira Vieira de, Granja, Ariovaldo Denis, Silva, Vanessa Gomes da
Formaat: Online
Taal:eng
Gepubliceerd in: ANTAC - Associação Nacional de Tecnologia do Ambiente Construído 2019
Online toegang:https://seer.ufrgs.br/ambienteconstruido/article/view/91306
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spelling ojs-article-913062019-12-11T13:19:13Z Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects Carvalho, Adrieli Cristina Vieira Vieira de Granja, Ariovaldo Denis Silva, Vanessa Gomes da Sustainable value; User value; Stated preferences; AQUA - HQE™ rating system; Social housing The construction industry is increasingly adopting sustainable strategies to achieve efficiency targets and reduce environmental impacts. Despite this increase, some barriers are still perceived in the real estate market for sustainable buildings. One of them is the delivery of products that are not aligned with the needs and values of end users. This paper investigates the aspired sustainability values in housing projects based on the concept of stated preferences. A card game tool was developed based on the AQUA - HQE™ rating system and applied to ask a 164-respondent sample, assembled from four social housing projects to identify their preferences regarding sustainable construction. Responses were statistically analyzed based on bootstrap confidence values and on the index of general significance (IGS) of each sustainable value attribute. Results show a sustainable value hierarchy, in which the health and safety parameters were the most valued. This study confirms the validity of using a set of illustrated cards as a potential tool for identifying sustainability values end users bear and consequently improving decision-making process within sustainable products development. ANTAC - Associação Nacional de Tecnologia do Ambiente Construído CAPES Prof. Rafael Pimentel Maia - IMECC - Unicamp - Department of Statistics - for the assesment with the statistical analysis 2019-12-10 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion https://seer.ufrgs.br/ambienteconstruido/article/view/91306 Ambiente Construído; v. 20, n. 1 (2020); 7-20 Ambiente Construído; v. 20, n. 1 (2020); 7-20 Ambiente Construído; v. 20, n. 1 (2020); 7-20 1678-8621 1415-8876 eng https://seer.ufrgs.br/ambienteconstruido/article/view/91306/55156 https://seer.ufrgs.br/ambienteconstruido/article/downloadSuppFile/91306/49772 Direitos autorais 2019 Ambiente Construído https://creativecommons.org/licenses/by/4.0
institution Universidade Federal do Rio Grande do Sul
collection OJS
language eng
format Online
author Carvalho, Adrieli Cristina Vieira Vieira de
Granja, Ariovaldo Denis
Silva, Vanessa Gomes da
spellingShingle Carvalho, Adrieli Cristina Vieira Vieira de
Granja, Ariovaldo Denis
Silva, Vanessa Gomes da
Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
author_facet Carvalho, Adrieli Cristina Vieira Vieira de
Granja, Ariovaldo Denis
Silva, Vanessa Gomes da
author_sort Carvalho, Adrieli Cristina Vieira Vieira de
title Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
title_short Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
title_full Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
title_fullStr Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
title_full_unstemmed Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
title_sort use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
description The construction industry is increasingly adopting sustainable strategies to achieve efficiency targets and reduce environmental impacts. Despite this increase, some barriers are still perceived in the real estate market for sustainable buildings. One of them is the delivery of products that are not aligned with the needs and values of end users. This paper investigates the aspired sustainability values in housing projects based on the concept of stated preferences. A card game tool was developed based on the AQUA - HQE™ rating system and applied to ask a 164-respondent sample, assembled from four social housing projects to identify their preferences regarding sustainable construction. Responses were statistically analyzed based on bootstrap confidence values and on the index of general significance (IGS) of each sustainable value attribute. Results show a sustainable value hierarchy, in which the health and safety parameters were the most valued. This study confirms the validity of using a set of illustrated cards as a potential tool for identifying sustainability values end users bear and consequently improving decision-making process within sustainable products development.
publisher ANTAC - Associação Nacional de Tecnologia do Ambiente Construído
publishDate 2019
url https://seer.ufrgs.br/ambienteconstruido/article/view/91306
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AT granjaariovaldodenis useofacardgametooltocaptureenduserspreferencesandaddsustainabilityvaluetosocialhousingprojects
AT silvavanessagomesda useofacardgametooltocaptureenduserspreferencesandaddsustainabilityvaluetosocialhousingprojects
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