A game as a tool to support the architectural program of public school building

This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming an...

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Main Authors: Deliberador, Marcella Savioli, Kowaltowski, Doris Catharine Cornelie Knatz
Format: Online
Jezik:por
Izdano: Universidade Estadual de Campinas 2015
Online dostop:https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985
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record_format ojs
institution Universidade Estadual de Campinas
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language por
format Online
author Deliberador, Marcella Savioli
Kowaltowski, Doris Catharine Cornelie Knatz
spellingShingle Deliberador, Marcella Savioli
Kowaltowski, Doris Catharine Cornelie Knatz
A game as a tool to support the architectural program of public school building
author_facet Deliberador, Marcella Savioli
Kowaltowski, Doris Catharine Cornelie Knatz
author_sort Deliberador, Marcella Savioli
title A game as a tool to support the architectural program of public school building
title_short A game as a tool to support the architectural program of public school building
title_full A game as a tool to support the architectural program of public school building
title_fullStr A game as a tool to support the architectural program of public school building
title_full_unstemmed A game as a tool to support the architectural program of public school building
title_sort game as a tool to support the architectural program of public school building
description This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process.
publisher Universidade Estadual de Campinas
publishDate 2015
url https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985
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spelling oai:ojs.periodicos.sbu.unicamp.br:article-86349852019-06-17T17:48:07Z A game as a tool to support the architectural program of public school building O jogo como ferramenta de apoio ao programa arquitetônico de escolas públicas Deliberador, Marcella Savioli Kowaltowski, Doris Catharine Cornelie Knatz Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos. School architecture. Design process. Architectural program. Participatory design. Games. This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process. Este artigo apresenta os resultados de uma pesquisa sobre o desenvolvimento de uma ferramenta de apoio ao processo de projeto de escolas públicas. O objetivo é aprofundar a discussão sobre a arquitetura escolar, destacando-se o programa arquitetônico e os processos participativos. A relevância dessa pesquisa relaciona-se com a importância da qualidade do ambiente físico escolar, aspecto que ganhou destaque internacional com a divulgação de pesquisas que demonstram a relação entre a qualidade desses espaços e a capacidade de aprendizagem dos alunos. Processos participativos demandam protocolos e ferramentas de apoio, com conteúdo baseado em pesquisas científicas que apresentam os parâmetros de projeto, considerados indispensáveis à arquitetura de qualidade. A ferramenta, em formato de um jogo de cartas, está baseada em parâmetros de projeto específicos da realidade brasileira, a partir dos requisitos da Fundação para o Desenvolvimento da Educação e da literatura. O jogo foi elaborado à semelhança de um baralho, apresentando as temáticas consideradas importantes à arquitetura escolar. Cada carta representa um parâmetro de projeto. O jogo foi testado com grupos de profissionais e com alunos de arquitetura. Em ambas as situações, a ferramenta mostrou-se um eficiente instrumento de estímulo às discussões, apoio ao processo participativo de projeto e ao desenvolvimento do programa arquitetônico. O jogo apresenta-se como uma contribuição na área de metodologia de projeto, oferecendo suporte ao programa arquitetônico, através de um debate estruturado. O programa deve se constituir em um documento que alimenta as fases seguintes de projeto arquitetônico e estimular propostas inovadoras, oferecendo uma contribuição para a melhoria da educação. Universidade Estadual de Campinas 2015-06-30 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Constructive research pesquisa construtiva application/pdf application/vnd.openxmlformats-officedocument.wordprocessingml.document https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985 10.20396/parc.v6i2.8634985 PARC Pesquisa em Arquitetura e Construção; Vol. 6 No. 2 (2015); 85-102 PARC Pesquisa em Arquitetura e Construção; Vol. 6 Núm. 2 (2015); 85-102 PARC Pesquisa em Arquitetura e Construção; v. 6 n. 2 (2015); 85-102 1980-6809 por https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/8935 https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/19516 Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção