Teaching millennials with augmented reality: cases from the U.S. education system

This paper describes the design, development, and implementation of two separate classroom experiments using mobile augmented reality (AR) for teaching abstract topics to undergraduate architecture and construction students in two U.S. universities. The presented work is motivated by the fact that t...

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Huvudupphovsmän: Behzadan, Amir H., Vassign, Shahin, Mostafavi, Ali
Materialtyp: Online
Språk:eng
Publicerad: Universidade Estadual de Campinas 2016
Länkar:https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8649284
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id oai:ojs.periodicos.sbu.unicamp.br:article-8649284
record_format ojs
institution Universidade Estadual de Campinas
collection OJS
language eng
format Online
author Behzadan, Amir H.
Vassign, Shahin
Mostafavi, Ali
spellingShingle Behzadan, Amir H.
Vassign, Shahin
Mostafavi, Ali
Teaching millennials with augmented reality: cases from the U.S. education system
author_facet Behzadan, Amir H.
Vassign, Shahin
Mostafavi, Ali
author_sort Behzadan, Amir H.
title Teaching millennials with augmented reality: cases from the U.S. education system
title_short Teaching millennials with augmented reality: cases from the U.S. education system
title_full Teaching millennials with augmented reality: cases from the U.S. education system
title_fullStr Teaching millennials with augmented reality: cases from the U.S. education system
title_full_unstemmed Teaching millennials with augmented reality: cases from the U.S. education system
title_sort teaching millennials with augmented reality: cases from the u.s. education system
description This paper describes the design, development, and implementation of two separate classroom experiments using mobile augmented reality (AR) for teaching abstract topics to undergraduate architecture and construction students in two U.S. universities. The presented work is motivated by the fact that the new generation of students (millennials) have a natural ability to use technology and digital information, and show a great affinity for integrating new tools and mobile devices in their daily activities. In contrast, many existing instructional delivery methods are still teacher-centered and based on lectures and memorization to pass knowledge and information onto the students. The first project described in this paper is a construction AR magic book in which an ordinary course textbook was enhanced by overlaying multimedia contents such as images, videos, 3D models, and other visuals on top of the printed figures and diagrams of the book. The second project in this paper, describes the development of an immersive AR application called Skope, which is designed to enhance students’ site visit experience. This application, superimposes the BIM model of an existing building on the real-world building, allowing students to interact with different parameters of the model such as orientation, sitting, direction of prevailing winds, construction processes, structural systems, connection details, and the heating, cooling and ventilation systems. Overall, the assessment of student performance metrics and opinions collected in each project indicates that using AR technology in classroom has a good potential to improve student learning and engagement in the subject matter, and help them better relate abstract topics to real-world problems.
publisher Universidade Estadual de Campinas
publishDate 2016
url https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8649284
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spelling oai:ojs.periodicos.sbu.unicamp.br:article-86492842017-05-22T17:20:52Z Teaching millennials with augmented reality: cases from the U.S. education system Ensinando a geração do milênio com realidade aumentada: casos do sistema de educação dos EUA Behzadan, Amir H. Vassign, Shahin Mostafavi, Ali Realidade aumentada. Dispositivo móvel. Ciência da construção. Construção. Avaliação da Aprendizagem. Augmented reality. Mobile device. Building science. Construction. Learning assessment. Resumo. This paper describes the design, development, and implementation of two separate classroom experiments using mobile augmented reality (AR) for teaching abstract topics to undergraduate architecture and construction students in two U.S. universities. The presented work is motivated by the fact that the new generation of students (millennials) have a natural ability to use technology and digital information, and show a great affinity for integrating new tools and mobile devices in their daily activities. In contrast, many existing instructional delivery methods are still teacher-centered and based on lectures and memorization to pass knowledge and information onto the students. The first project described in this paper is a construction AR magic book in which an ordinary course textbook was enhanced by overlaying multimedia contents such as images, videos, 3D models, and other visuals on top of the printed figures and diagrams of the book. The second project in this paper, describes the development of an immersive AR application called Skope, which is designed to enhance students’ site visit experience. This application, superimposes the BIM model of an existing building on the real-world building, allowing students to interact with different parameters of the model such as orientation, sitting, direction of prevailing winds, construction processes, structural systems, connection details, and the heating, cooling and ventilation systems. Overall, the assessment of student performance metrics and opinions collected in each project indicates that using AR technology in classroom has a good potential to improve student learning and engagement in the subject matter, and help them better relate abstract topics to real-world problems. Este artigo descreve a concepção, desenvolvimento e implementação de duas experiências de ensino distintas utilizando a realidade aumentada móvel (RA) para ensinar tópicos abstratos a estudantes de graduação de arquitetura e construção em duas universidades americanas. O trabalho apresentado é motivado pelo fato de que a nova geração de alunos (geração milênio) tem uma habilidade natural de usar tecnologia e informação digital e mostra uma grande afinidade para a integração de novas ferramentas e dispositivos móveis em suas atividades diárias. Em contraste, muitos métodos de entrega instrucionais existentes ainda são centrados no professor e baseados em palestras e memorização para passar conhecimento e informação para os alunos. O primeiro projeto descrito neste artigo é um livro mágico com RA, sobre a construção, sobrepondo conteúdos multimídia, como imagens, vídeos, modelos 3D e outros visuais sobre as figuras impressas e diagramas do livro texto tradicional de uma disciplina. O segundo projeto neste artigo, descreve o desenvolvimento de um aplicativo de imersão com RA chamado Skope, que é projetado para melhorar a experiência de visita a campo dos alunos. Esta aplicação, sobrepõe o modelo BIM de um edifício existente na visualização do edifício do mundo real, permitindo que os alunos interajam com diferentes parâmetros do modelo tais como, como orientação, entorno, direção de ventos predominantes, processos de construção, sistemas estruturais, detalhes de conexão, e sistemas de aquecimento, resfriamento e ventilação. Em geral, a avaliação das métricas de desempenho dos alunos e das opiniões coletadas em cada projeto indica que o uso da tecnologia de RA na sala de aula tem um bom potencial para melhorar a aprendizagem e engajamento dos alunos no assunto e ajudá-los a relacionar melhor tópicos abstratos com problemas do mundo real. Universidade Estadual de Campinas 2016-12-31 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Case study Estudo de caso application/pdf https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8649284 10.20396/parc.v7i4.8649284 PARC Pesquisa em Arquitetura e Construção; Vol. 7 No. 4 (2016): An overview of the theme of environmental comfort; 265-272 PARC Pesquisa em Arquitetura e Construção; Vol. 7 Núm. 4 (2016): Um panorama sobre a temática do Conforto Ambiental; 265-272 PARC Pesquisa em Arquitetura e Construção; v. 7 n. 4 (2016): Um panorama sobre a temática do Conforto Ambiental; 265-272 1980-6809 eng https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8649284/16081 Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção