Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects
The construction industry is increasingly adopting sustainable strategies to achieve efficiency targets and reduce environmental impacts. Despite this increase, some barriers are still perceived in the real estate market for sustainable buildings. One of them is the delivery of products that are not...
שמור ב:
Main Authors: | Carvalho, Adrieli Cristina Vieira Vieira de, Granja, Ariovaldo Denis, Silva, Vanessa Gomes da |
---|---|
פורמט: | Online |
שפה: | eng |
יצא לאור: |
ANTAC - Associação Nacional de Tecnologia do Ambiente Construído
2019
|
גישה מקוונת: | https://seer.ufrgs.br/ambienteconstruido/article/view/91306 |
תגים: |
הוספת תג
אין תגיות, היה/י הראשונ/ה לתייג את הרשומה!
|
פריטים דומים
-
User Preferences and their Identification with the Architecture of Central Chile
מאת: Rugiero Pérez, Ana María
יצא לאור: (1997) -
The Development of Social Housing and Value Capture in the Centre of Guayaquil
מאת: Delgado Bohorquez, Alina
יצא לאור: (2016) -
Capturing and ranking customer’s requirements of social housing from post-occupancy evaluation and stated preference technique
מאת: Conceição, Priscilla Assis, et al.
יצא לאור: (2015) -
Proposta para adoção do Target Value Design (TVD) na gestão do processo de projeto de empreendimentos imobiliários
מאת: Oliva, Carolina Asensio, et al.
יצא לאור: (2015) -
A game as a tool to support the architectural program of public school building
מאת: Deliberador, Marcella Savioli, et al.
יצא לאור: (2015)